Home » Blender artists and studios » Richard Noble, 3D Filmmaking with Blender from the Royal College of Art of London

Richard Noble, 3D Filmmaking with Blender from the Royal College of Art of London

My name is Richard Noble. I am an Animation Director and CG generalist. I started out as a 2D artist (with a BA in Illustration) but after he specialised in 3D.

I graduated with an MA in Animation from the Royal College of Art in 2020, and before that received a BA in Illustration from the University of Brighton.

My work has been featured on Cartoon Brew, Short of the Week, It’s Nice That and Vimeo Staff Picks. I have worked on projects for clients such as Facebook, Live Nation, Nickelodeon, Audible and Capri-Sun.

You are an animation director. Tell us about your latest animation projects

I recently finished my 2D/3D animated film The Sam Story, which was my graduation project from the Royal College of Art. It’s a black comedy about free will and determinism, in which a man discovers an identical twin who seems to have been living an identical life. Since I finished that film, I’ve decided to focus on 3D work full-time, starting with a series of toy renders – plastic astronauts, plush rabbits, ceramic cats, glow-in-the-dark aliens, etc. This year I’m going to start building sets for these toy characters and making them move.

2D/3D animated film The Sam Story

Why do you use Blender in your workflow? 

The main reason I use Blender is that it does everything I need it to do, and it has an extremely active and enthusiastic community. I don’t claim that Blender is the best software in every possible department, but it has a fairly robust set of layout and animation tools, as well as a fantastic modelling toolkit and two excellent render engines. Increasingly, though, I am seeing Blender as just one part of my toolkit, and I do a lot of my work in ZBrush and the Substance suite.

richard noble - Blender 3D Artist and Animator - astronaut toy
Astronaut toy – by Richard Noble
Astronaut toy – by Richard Noble

What are the strongest points of Blender for you?

My favourite thing about Blender is the highly customisable split-screen UI, which has always been powerful, but which has become vastly more intuitive in recent years – I now can’t imagine living without the Collection system, for instance. It’s also very freeing to have access to both a real-time render engine and a physically accurate path tracer, both of which are deeply integrated into the software and share the same materials and lights. I am also optimistic about the future of Blender, especially the long-awaited animation tools, the new asset browser and the Everything Nodes project. Blender has improved dramatically in the 5 or 6 years since I started using it, and it gets better every few months. I’m not married to Blender – I’d switch over to another program if it made sense to do so – but it’s a great time to be a Blender artist.

The Sam Story – 3D Night Shots in Blender
The Sam Story – 3D Scenes in Blender

Where do you get the inspiration for your character style?

I try to look for sources of inspiration outside of CG art. I especially like Daniel Clowes, Wilfrid Wood, Alberto Mielgo and Dave McKean. I also like looking at strange vintage toys on Pinterest, or other artefacts from the past.

What’s next? What is your dream project?

Though I studied animation at the RCA, I don’t think of character animation as my strong suit, but rather filmmaking, storytelling and visual design, particularly using 3D tools.

I have a number of small-scale personal projects I’m working on, mostly very short animated loops and character models. From there I’d really like to find some interesting commercial projects that use stylised 3D or a 3D/2D hybrid, perhaps even using AI software like EbSynth to do a kind of automated rotoscope process. 

Going forward I want to sharpen my character modelling and texturing skills as much as possible. I have a traditional art background, so I am very drawn towards digital sculpting and texture painting since these are the parts of the 3D process that feel most familiar to me. Digital sculpting and texture painting is just a 21st-century version of drawing, where the lighting and the perspective is all handled by the computer rather than the brain of the artist. It’s kind of like a symbiosis between the intuition of the artist and the immense calculating power of the computer.

Links to Richard Noble: 

richard-noble-gertrude-toy-cu-3

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